extraction vs. restoration
-
cyberpunk (A Scanner Darkly model):
- defined by high-tech, low-life
- technology is extractive + alienating
- weaponised by hyper-capitalist/authoritarian structures
- ontology = zero-sum; survival requires paranoia
-
solarpunk (A Psalm for the Wild-Built model):
- defined by high-tech, high-harmony
- tech is decentralised, ecologically restorative, community-owned
- system = cooperative
- prioritises human + planetary flourishing over infinite growth
comfort of dystopia
-
extrapolating anxieties:
- cyberpunk = relatively easy to write (simply turns up volume on existing systemic failures):
- corporate overreach
- environmental collapse
- surveillance
- cyberpunk = relatively easy to write (simply turns up volume on existing systemic failures):
-
built-in conflict:
- dystopian world = plot writes itself
- survival against oppressive system:
- immediate stakes
- clear villains
- traditional hero’s-journey tension
narrative challenge of solarpunk
- optimistic post-scarcity + cooperative worlds = mechanically harder to write
- tension problem:
- if world isn’t ending / government isn’t trying to kill you, where does conflict come from?
- decentring violence:
- solarpunk requires shifting conflict away from existential threats toward:
- internal growth
- philosophical inquiry
- relational friction
- complex, ongoing work of maintaining a healthy system
- eg Dex’s internal crisis of purpose in A Psalm for the Wild-Built despite living in a utopia
- solarpunk requires shifting conflict away from existential threats toward:
urgency of radical imagination
- we desperately need more solarpunk narratives
- warnings vs. blueprints:
- dystopias like A Scanner Darkly (PKD body of work in general) serve as warning signs of what to avoid
- but no architectural blueprint for what to build instead
- teleological design:
- we can’t build a future we haven’t first imagined
- solarpunk = target coordinate
- writing cooperative, ecologically sound futures = necessary prerequisite for engineering them in reality
related to
- hopepunk as resistance: bridging defiance of hopepunk with ecological focus of solarpunk
- post-scarcity economics in worldbuilding`
- cybernetics and ecological feedback loops`
- role of tech in cognitive sovereignty